﻿<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://developers.de/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Legoboto: hajimemashou, LEGO MINDSTORMS NXT, sensor eventing</title><link />http://developers.de/blogs/andreas_erben/archive/2007/04/19/Legoboto_3A00_-hajimemashou_2C00_-LEGO-MINDSTORMS-NXT_2C00_-sensor-eventing.aspx<description>In the previous posts I offered some sample code for motor movement and dealing with sensors of the LEGO MINDSTORMS NXT product used with Bram Fokke&amp;#39;s .NET API NXT#. One important feature of the API was not covered before: Eventing For each sensor</description><dc:language>en</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator></channel></rss>